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Re: Edit Light Fixture Asset programmatically

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Do you mean the error message is saying that an edit scope is required for lights, and there is no such thing available?

 

That is exactly what I mean. Materials have the AppearanceAssetId property and you can create an AppearanceAssetEditScope class and call its Start and Commit methods. 

 

There is no such thing for lights. Or is there? I read your blog post here: https://thebuildingcoder.typepad.com/blog/2017/11/modifying-material-visual-appearance.html

 

Can we do the same for lights?

 

My question is very simple, can you edit lights programmatically like you can edit materials. It is a yes/no question.


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