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Re: Edit Light Fixture Asset programmatically

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All you need in order to instantiate the AppearanceAssetEditScope is the document, isn't it?

 

I don't see where the problem is.

 

Ah, looking further, I see the generic EditScope base class, and some derived classes:

 

https://www.revitapidocs.com/2019/bac11282-3a3b-953e-8bc4-960c62da4946.htm

 

Do you mean the error message is saying that an edit scope is required for lights, and there is no such thing available?

 

Can you please submit a minimal reproducible case so we can see what your steps are and what might be wrong?

 

https://thebuildingcoder.typepad.com/blog/about-the-author.html#1b

 

Then I can share that with the development team for further analysis if required.

 

Thank you!

  


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