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Re: Revit api materials and textures

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I have a finite set of actual textures the will be used which doesn't change very often (Basically it's just the set of standard steel roofing colours but the specified sheet thickness and coating type will change for each situation.) I also have control over the project templates that are used so I created a set of template materials with structured naming that identify the texture applied. When i need a new textured material I find the appropriate template material then duplicate it and set the other properties as needed. I have built a little framework around this that allows the user to add new template materials also if they follow the same structured naming scheme. I know this won't work for many, but I just thought I'd share my limited workaround for those it might help.

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