I am looking for a method that compares faces.
Like Solid has BooleanOperationsUtils.ExecuteBooleanOperation, is there a way to find out if a Face is inside another Face?
So far I was able to write some ugly code that only compares PlanarFaces, but a FaceUtils class would be of great help.
Face has a Intersect method that accepts another Face, but only works if they are not coincident.
Ideally, I am looking for a method signature like this: Face Intersect(this Face face, Face other);
What am I missing?