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Face comparison

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I am looking for a method that compares faces.

Like Solid has BooleanOperationsUtils.ExecuteBooleanOperation, is there a way to find out if a Face is inside another Face?

So far I was able to write some ugly code that only compares PlanarFaces, but a FaceUtils class would be of great help.

Face has a Intersect method that accepts another Face, but only works if they are not coincident.

Ideally, I am looking for a method signature like this: Face Intersect(this Face face, Face other);

What am I missing?


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